When I first got laid in 1985, I went to the bathroom, toweled off the equipment and walked down to 7-11 for a big gulp. No blue birds landed on my shoulder to whistle Disney songs and no ray of sunlight broke through the clouds to shine on me. Nor did I think “damn, that was terrible, I’ve lost all respect for myself, I’ll never be the same again,…sob!”, it felt pretty good. The traffic lights still worked, the busses ran on time (sorta) and food still tasted good.
I’ve had sex with over 40 women since then. I got laid first when I was 17 and on average I’ve been having sex with my wife 2-3 times a week (and a hummer on her off weeks) for coming up on 17 years now. Sex is a great part of life, sometimes it’s memorable, sometimes it’s taking care of myself, but it’s never been some epic experience of cosmic importance. It keeps you healthy in body, mind and spirit, and the best I can describe sex is that it’s an important part of a balanced life experience. People have been fucking a lot longer than anyone’s had time to contemplate the esoteric significance of sex.
I can remember listening to an episode of the Tom Leykis show when he was on terrestrial radio, and he described what sex is like for men. He said, sex is like taking a piss for a guy – sooner or later he’s got to take care of himself and let loose. Now, most guys would prefer to take a piss in a nice clean bathroom, where the towels smell good and he can feel comfortable and unhurried. Sure, he’d love to have the occasion to take a piss in the bathroom of a four star hotel with gold plated faucets and all the trimmings, but when he really has to go, he’ll stop along the side of the road or take a piss at a dirty gas station urinal. Sooner or later he’s gonna have to go.
What prompted today’s post was my reading a recent blog entry of a notable christo-manosphere commenter. I’m not going to name him since I think most of the readers who frequent Rational Male from Dalrock or Sunshinemary’s blogs already know who I’m referencing. What’s important is his life’s plight. The nuts and bolts of his post was his lament in finding a suitable, monogamous mate to marry, have sex with and (presumedly) have a life and children with.
It’s not too tall an order for even the most abject Beta of men. To be sure, nowadays it increasingly requires a good amount of self-delusion and / or faith for a guy to consider monogamy, and red pill disillusionment can help or aggravate, but statistically more people are engaging in monogamy than not at some stage of their lives. However, this blogger feels doomed and relegated to what I can only assume is a self-inflicted life of celibacy due to his religious convictions and his inability to connect with the properly prescribed virgin bride who fits his ideal.
Now before I dive too far in here, I’m not going to debate the merits or limitations of this guy’s conviction. Before I started considering this post I realized I’ll be run up the moralist flagpole for even using his predicament as my example, but what I’m going to focus on is the need men (and by association women) have for sex. Try to keep this in mind.
Big Heads and Little Heads
One very common dismissal of red pill awareness I read from blue pill men is this feigned, blasé indifference to sex.
“All that Red Pill, PUA shit is for guy’s who obsess over sex. They only go to the lengths they do to get laid and never see the bigger picture. You don’t need sex you know, you wont die from not getting laid.”
For the most part this pseudo-indifference is really a feminized, conditioned, response couched in Beta Game. The idea, of course, is for the blue pill guy to promote the public perception that he’s above his sexual impulses in the hopes that any girl within earshot (or reading his comments online) will recognize his uniqueness in not letting his cock do his thinking for him. From a male deductive logic standpoint it makes sense to the feminized male – women have all told him how put off they are with guys who only think about sex, so he’ll identify with the women he’d like to get with and “not be like other guys.”
Boys subscribing to this identification usually find themselves sexually frustrated by the very women they hope to connect with in their sexual indifference because, on a core level, women are psychologically insulted by men who actively desexualize themselves in order to get with them. Despite every verbal protestation women can muster, women are aroused by, and ego-affirmed by, Men who unashamedly display the covert social cues of wanting to fuck them.
Thats the Beta Game behind the “you don’t need sex” Buffer, but there’s more too this rationale than that. Technically the Beta reasoning is correct; physically, you’re not going to die if you don’t get laid. You could probably masturbate to relieve yourself or live a sexless existence due to a physical disability and live a productive life as satisfying as you can manage it. If you don’t know what you’re missing or if a sexual substitute does the job, what’s the difference, right? The line of reasoning is that if it isn’t food, water or oxygen it isn’t really a necessity for existence.
From an absolutist perspective it’s one of those conveniently unassailable positions that excuse a guy’s inability to get laid – “no one really needs sex, and if you think you do you’re obviously preoccupied with it and letting your little head do the thinking for you.” By this line of reasoning, basic necessities like clothing and shelter could be considered superfluous needs for living, but since it’s sex, and in most respects hedonistically enjoyable, special consideration has to be given.
The unhealthy disconnect here is that human beings do in fact need sex. We can attach other ephemeral aspects to the sex act (or masturbation if that’s the only recourse), like love, emotion, commitment, etc., but on a base level your body needs sexual release in one form or another. Yes, you can willfully override the need, just like you can overcome hunger while you’re fasting or on a hunger strike, but the need is still the operative in that act of will. Once hunger, breathing and thirst are satisfied, sex is the single most influential drive the human species (really, most any species) is motivated by. Society is driven by sex, cultures evolve around it and personal achievements, as well as horrible atrocities are the result of our inborn prompt to satisfy our sexual urges.
Sigmund Freud once said, “all energy is sexual”, meaning that subliminally we will redirect our motivation for ungratified sexual impulse to other endeavors. Thus it’s men, being the sex with the highest amount of libido inducing testosterone, who must look for far more outlets to transfer this motivation to than women. So is it any real surprise that it’s historically been Men who’ve primarily been the empire builders, the conquerors, the creators, and destroyers who’ve (for better or worse) moved humanity the most significantly?
Life Experience
If I said I felt pity for men like the blogger I mentioned earlier, who through their own conviction or bad circumstance, have never had sex in their lives, I don’t think I’d be accurate in expressing myself. I feel a profound sadness for them; a sadness similar to when you meet someone who’s lost a limb or has had to live with a physical or mental disability. For guys who want to tell you that you don’t need sex to live a fulfilling life I’m sure this sounds like conceit. There are plenty of inspirational individuals who live their lives without arms or legs, or with other disabilities, that we can all look up to for “overcoming the odds”, but the reason they are inspiring is because they must strive for a quality of life that others simply take for granted. Run a marathon and it’s quite an achievement, but do it as a paraplegic and it’s a triumph of human will.
Sometimes a sexless life is a choice of conviction, but more often it’s not a choice for men, it’s simply their circumstance. I grieve every time I read a comment by, or receive a painful request for help from a late 30’s man who’s still a virgin. Sex is a part of a healthy human experience; if you want to apply meaning to it, if you only consider its legitimacy within marriage or monogamy, or if you enjoy sex with many women, the function is still the same.
I felt this way after I read the aforementioned blogger relating his frustration about his not being able to find an appropriate woman to wife under today’s social climate. This post isn’t an attempt to convince him to adjust his expectations; I can’t necessarily empathize with his convictions or his reasonings (I’ve always enjoyed sex, and never felt guilt for enjoying it), however, I can empathize with his deep desire to become intimate and sexual with a woman. This healthy human experience is denied to him by conviction, but it doesn’t alleviate his desire for it.
He needs sex.






The Evolution of Game
If you ever need a reminder as to how you came to a particular belief or set of beliefs, the best way to consider (or reconsider) that process is to write a book about it. As most of my readers are aware I’m in the process of publishing my first book based on the writing of the past ten years of my involvement in the manosphere. It wasn’t even known as the ‘manosphere’ back then.
For the men (and women) who’ve read my ideas since the inception of the SoSuave forum almost 12 years ago, I expect they’ll find the book kind of remedial – like going back over old classics they’d internalized and take for granted now. If I make a reference to Hypergamy or the Feminine Imperative, for most, there’s a standard level of pre-understanding about the elements associated to each of these and many other concepts. However, a problem of familiarity arises when I, or anyone else familiar with red-pill awareness makes an attempt to educate the unfamiliar. The Red Pill reddit community makes a good effort of this, but after going through 2 revisions of my book it’s become evident to myself and my editor that familiarizing the uninitiated is a major obstacle to reaching the men who’ll benefit most from unplugging (yet another manosphere term).
Familiarity
The majority of the requests I’ve received over the years for a comprehensive book of Rational Male ideology has come from readers expressing the desire for a condensed version in book form which they can give to family and friends (mostly male) in the hopes that they’ll better understand their need for emancipation from their fem-centric mental models. Of course that’s always been my goal from day one, but it presumes that a large part of those reading will be unfamiliar with common terms and concepts I, or familiar readers, will already have a grasp of.
Another issue I often run into is the presumption that readers new to my blog or commenters on other blogs have a familiarity with my work. I often find myself having to link back to articles where I covered a specific topic that a critic or an inquisitive reader might want to take me to task about. For the most part I make a conscious effort not to repeat something I’ve addressed, sometimes years, before, but that’s simply a part of this medium. For convenience I’ve recently added a new page to the top of the blog with all the relevant links I think cover most of my basics from the Year One post.
It’s a difficult enough proposal to unplug men from their blue pill conditioning, but leading them to an understanding of principles they mentally have a resistance or aversion to is a particular challenge. My editor is only peripherally familiar with these principles which is kind of a blessing and a curse. In one sense it requires me to revise old posts and concepts to be more ‘noob friendly’, but it also challenges me to review how those concepts evolved over the years to be what I and other red pillers now consider common foundations. For instance, while I might rigorously debate the Feminine Imperative with those familiar with it on Dalrock’s blog, I had to spend over an hour defining it further with my editor after he’d read my seminal posts about it.
Game
Of these concepts the one I return to the most frequently is that of Game. My editor asks, “Just what is Game?” Throughout the upcoming book, this blog, and virtually every major manosphere writer’s blog there’s a constant presumption that readers will know exactly what Game is when it’s referred to. Game has been lifted up to an almost mythical state; like some panacea for the common guy struggling with achieving women’s attentions and intimacy. It’s gotten to the point where familiarity with Game has become a flippant aside for manosphere bloggers – we have varieties of Game, we have internalized Game, we have ‘natural’ Game, direct Game, Beta Game etc., but defining the term ‘Game’ for someone unfamiliar with the very involved intricacies, behaviors and the underlying psychological principles on which Game is founded is really tough for the uninitiated to wrap their heads around in the beginning.
For the unfamiliar, just the word ‘Game’ seems to infer deception or manipulation. You’re not being real if you’re playing a Game, so from the outset we’re starting off from a disadvantage of perception. This is further compounded when attempting to explain Game concepts to a guy who’s only ever been conditioned to ‘just be himself‘ with women and how women allegedly hate guys “who play games” with them. As bad as that sounds, it’s really in the explanation of how Game is more than the common perception that prompts the discussion for the new reader to have it explained for them.
At its root level Game is a series of behavioral modifications to life skills based on psychological and sociological principles to facilitate intersexual relations between genders.
Early Game
In its humble beginnings, Game was a set of behaviors, learned, adapted and modified with the express purpose of bettering a guy’s prospective sexual ‘success’ with the women he had only limited (if any) access to. Game was defined as a series of behavioral skills and techniques observationally experimented with, and developed by the burgeoning PUA culture of the early 2000’s. While there was a peripheral acknowledgement given to the psychology that made these behavior sets effective, the purpose was more about the result and less about the head-mechanics that made the result possible.
This introduction was many of the current manosphere’s first contact with ‘formalized’ Game. The quality of the Art in pick up artistry was (and still is) really left up to the practitioner’s capacity to understand the basics of behavioral psychology (with regards to women) and refining a deft ability to adapt and react to his target’s changing behavioral cues on a given environment and/or context..
If this were the only extent of Game it would understandably be very short sighted and limited in scope. In the beginning Game had a utility in that it helped a majority of men lacking the social intelligence to approach and develop a real, intimate rapport with women they fundamentally lacked. The problem was that beyond Game’s “in-field” uses it wasn’t really developed past the point of ‘getting the girl’, and left even the most socially adept PUAs unprepared to deal with the real psychology motivating women on a greater whole. It was just this feminine meta-psychology that drove men, unaccustomed to enjoying and then losing the affections of women formerly “out of their league”, to depression and suicide.
Game was a wondrous tool set of skills, but without the insight and foresight to deal with what these tools could build, it was potentially like giving children dynamite.
Evolving Game
From the earliest inception Game was more or less viewed as a solution to a problem. Game has been described as a logical social reaction to the women that the past 60+ years of feminism, social feminization and feminine primacy has created for the men of today. Courtesy of modern connectivity, the internet and collectivized social media, evolving Game or some variation of it was inevitable for men. Despite the public social stigma and ridicule attached to men attempting to understand the psychologies of women, privately the internet facilitated a global consortium of men comparing experiences, relating observations and testing theories.
The behavioral psychology that led to Game which prompted the desired reactions in women began to take on more import for men. Sure, the now classic Game techniques like being Cocky & Funny, Amused Mastery, Agree & Amplify, Neg Hits, Peacocking, etc. were effective in their own artfully used contexts, but the latent psychology that made those behavior sets work prompted the questions of why they worked.
The psychological aspects of effective (and ineffective) Game began to take on a new importance. Through this broader exploration of the role biological, psychological and sociological factors affected Game sprang new ideas, theories and experimentative models leading to new behavioral sets and the abandonment of less effective ones.
As connectivity grew, so did the knowledge base of the Game community. No longer was Game exclusive to the PUA pioneers; Game was expanding to accommodate the interests and influences of men who’d never heard of the earlier version of Game, or would’ve rejected it outright just years before due to their feminine conditioning. Married men wondered if aspects of Game could reignite the sexual interests of their frigid or overbearing wives. Divorced men embraced the Game ridiculed when married to improve their potential for new sexual interests, but also to relate their experiences and contribute to that Game knowledge base. Men, not just in western culture, but from a globalizing interest began to awaken with each new contribution not only about how women were, but why women were. Game was making the unknowable woman knowable. The enigmatic feminine mystique began unraveling with each new contribution to the Game knowledge base.
Game was becoming something more. Men could now see the code in the Matrix: we knew the medium was the message, we began to see the feminine social conventions used to control us, we began to see the overarching reach of the feminine imperative and fem-centrism, and we came to realize the insidious, but naturalistic, influence feminine hypergamy had wrought in both men and women. Game was prompting Men to push back the iron veil of feminine primacy and see what made her tick.
Predictably, fem-centric society sought to cast the rise, and expansion of Game as a modern version of the ridiculous macho archetypes of the 50’s-70’s. The threat of an evolving, more intellectually valid form of Game had to be ridiculed and shamed like anything else masculine, so the association with its infamous PUA forerunners was the obvious choice for the feminine imperative. The feminine standard appeal to the Masculine Catch 22 was the first recourse: any man who desired to learn Game was less than a man for that desire, but also less of a man for not already knowing Game (as approved by the feminine imperative). Any guy actually paying for, or personally invested in, Game was associated with the PUA culture that was characterized as a throw back to the ‘Leisure Suit Larrys’ of the 70’s.
Contemporary Game
For all its marginal efforts to shame Game back into obscurity, the feminine imperative found that the Game movement wasn’t being cowed as easily as it might have been in the mid 1990’s. The Imperative was falling back on the reliable tropes and social conventions that had always pushed the masculine back into compliance. At the apex of fem-centrism in the 90’s these social constructs worked well on an isolated, shamed and ignorant masculine imperative, but with the evolution of the internet, by the late 2000’s Game was snowballing into a threat that required new feminine operative conventions.
Game evolved beyond the behavioral sets, and beyond the psychological and sociological mechanics that underlined women’s psyches and larger socializations. While still encompassing all that prior evolution, Game was becoming aware of the larger social meta-scale of the feminine imperative. Game began to move beyond the questions of why women are the way they are, and into piecing together how the intergender acculturations we experience today are what they are. Game asked how did we come to this?
Game branched into specific areas of interest in its scope to answer these broader questions and solve more expansive problems. While we still have all of the prior iterations of Game, we have expanded into christianized Game, married Game, divorced Game, socialized Game, high school Game, etc.
However, underpinning all of these areas of specialization was still the need to internalize and personalize Game in a Man’s life. Game was the path to male re-empowerment; an empowerment that even women today still feel men should Man-back-Up to. Game required a reinterpretation of masculinity towards something positive, beneficial and competent – something entirely apart from the negative, shameful and ridiculous archetypes 60 years of feminization had convinced women and men of. Call it Alpha, call it Positive Masculinity, but Game necessitates the reimagining of the importance of the masculine imperative. Game needs Men to change their minds about themselves.
Needless to say, even in its most positive of contexts, the male re-empowerment that Game led to was a Threat too great for the feminine imperative to allow. Controlling the intrinsic insecurities that the feminine imperative is founded upon has alway depended on men’s ignorance of their true value, and true necessity to women. Men have to remain necessitous to women in order for their insecurity to be insured against, and the feminine imperatives control to be insured of.
The well of knowledge and awareness that Game represented had to be poisoned. The social conventions the feminine imperative had relied on for decades was no longer effective. The continued expansion of Game into the social, psychological, evolutionary and biological realms was evidence that Game was something those old convention couldn’t contain, so the imperative evolved new tacts while reinventing old ones.
Shaming and ridicule were (and still are) the rudimentary tactics that the less intellectual of the feminine imperative would resort to, but the expansiveness of Game needed something more distorting. Proponents of the feminine imperative began to concede certain universal points that Game had long asserted about feminine nature (and the FI had long rejected) in an effort to co-opt the social momentum Game had taken over a decade to develop.
The Feminine Imperative couldn’t argue with the extensive validity of the tenets of Game, so it sought to reengineer Game from within and modify it to its own purpose. The Feminne Imperative wants just enough male empowerment to return men to an improved (really an older) state of usefulness to its ends, but not so much that true male emancipation from the imperative would threaten its dominance. In co-opting Game and conceding to the truths it finds less threatening the imperative hopes to build better betas – men who believe they are empowered by Game, but are still beholden to the Feminine Imperative.
True emancipation from the imperative threatens its dominance, so Men with the vision to see past this are labeled Dark, Sociopathic and Deviant by the imperative. It wasn’t enough just to infiltrate Game and sanitize it fot its benefit, the Feminine Imperative had to categorize Game for itself – Evil vs. Good Game. The good of course being characterized with whatever aspects benefitted the imperative and the bad being whatever ‘selfishly’ benefited the masculine. The Feminine Imperative doesn’t care about the various branchings of Game – natural, internalized, marriage, etc. – it only concerns itself with what aspects can be distorted to its advantage and what aspects cannot.
This brings us to Game as we know it today. Game is still evolving, and had I the prescience to see where it will go next, I would veture that it will come to a real emancipation with the FI. Not an emancipation from women, but an emancipation from their imperative. Not a ‘men going their own way’ negligence of women in the hope that they’ll come around to behaving as men would like being given no other choice, but a true Game driven emancipation from the control that fem-centrism has maintained for so long.
Make no mistake, the Feminine Imperative needs men to be necessitous of it, and it will always be hostile to the Men attempting to free other men from that necessity. In this respect, any Game, even the co-opted Game the imperative will use itself, is by definition sexist. Anything that may benefit Men, even when it associatively benefits women, is sexist. Freeing men from the Matrix, breaking their conditioning and encouraging them to reimagine themselves and their personalities for their own betterment is sexist.
Encouraging men to be better Men is sexist.
63 Comments | tags: commenters, emancipation, hypergamy, mental models | posted in Biomechanics, Foundations, Game, Inter-gender Communication, Operative Social Conventions, Positive Masculinity, The Feminine Imperative