The Bitter Taste of the Red Pill

A lot gets made of the Dark Triad or the Dark Side of Game where a skillful player can sadistically use his newly learned red-pill super powers for evil instead of for the greater good of mankind. Game-aware women – the ones who have been forcibly exhausted of all pretense of maintaing the illusion that Game is a lie – feel as though it’s owed to them, in their concession of Game’s reality, that Men should use Game to women’s benefit. Even to the last effort women still cling to the tools of a feminized acculturation;

“Yeah, OK, you got us, Game is really what women want, hypergamy is the law of womankind, but now it’s your responsibility that you use it for the better benefit of society by molding a new breed of improved Betas to accommodate fem-centric monogamy. You owe us our security for having admitted to the grand illusion that’s kept you in thrall for so long.”

It’s an indictment of Game-aware women, and sympathizing men, that they should feel a need to delineate some aspects of Game into good camps (pro woman, pro feminized monogamy) and bad camps (manipulative, polygynous, male-centered). Even in the admission of the truth that Game has enlightened Men of, the feminine imperative still seeks to categorize the application of Game to its own end. That Men might have some means of access to their own sexual strategy is too terrible a Threat; Game must be colored good or bad as it concerns the imperatives of women and a fem-centric societal norm.

As the default, socially correct and virtuous concern, women have an easier time of this. As Game becomes increasingly more difficult to deny or misdirect for the feminine, the natural next step in accepting it becomes qualifying its acceptable uses. While hypergamy is an ugly truth, the characterization of it becomes “just how women are” –an unfortunate legacy of their evolution. However for Men, the characterizations of the harsher aspects of Game in its rawest form  (contingencies for hypergamy) are dubbed “the dark arts”.

Myth of the Dark Arts

According to common definition, the Dark Triad is a group of three personality traits: narcissism, Machiavellianism and psychopathy, all of which are interpersonally aversive. Depending upon context, that may be a convenient assessment of a sociopathic personality, but it is hardly an accurate assessment of Game as a whole. In its desperation to come to terms with a more widespread acceptance of Game, the feminine imperative had to make some effort to disuade the common man (see Beta) from embracing the means to his release from the feminine Matrix. Associating Game with Dark Triad personality traits makes this qualification process much easier, since the feminine imperative owns the definition authority of what is social and what is anti-social.

The problem then becomes one of defining what acceptable use of Game is social and anti-social. Predictably Game-accepting women will want to cast Game into terms that suit them individually and accommodating for their own personal conditions as well as the priorities of their particular phase of life. However, because of such diverse conditions, consequently there is a lot of disagreement amongst Game-accepting women about what contextually constitutes appropriate use, thus a pick-and-pull form of rationalization about aspects of Game gets thrown about in their internal debates.

For feminized men this is a very confusing debate. It’s difficult enough for them to accept that women love Jerks (despite being told the contrary for half their lives by women), but for the Game-accepting women they still think are ‘quality’ it’s a bitter pill to swallow when these women debate the aspects of acceptable, lovable Jerk-like qualities and the evil, user, manipulative, ‘dark art’ Jerk that only contextually misaligns with their present conditions and priorities. For both the plugged-in and the freshly unplugged this is an incongruency that they have a tough time reconciling against the ideals of moralism that a fem-centric society has unwittingly convinced them of.

While a broader understanding of hypergamy and Game make for useful tools for enlightened single men, the Game-accepting Beta plug-in will still see it strictly as a means to satisfying the female imperative – long-term provisional monogamy. Any deviation from this narrative, any guy using Game for personal gain, personal pleasure or to enact his own sexual strategy is guilty of crimes against (feminized) society. Since the societal Greater Good has been defined by the feminine imperative, anything counter to it is definitively evil, counterproductive, anti-social and manipulative sociopathy.

The Bitter Taste of the Red Pill

The truth will set you free, but it doesn’t make truth hurt any less, nor does it make truth any prettier, and it certainly doesn’t absolve you of the responsibilities that truth requires. One of the biggest obstacles guys face in unplugging is accepting the hard truths that Game forces upon them. Among these is bearing the burden of realizing what you’ve been conditioned to believe for so long were comfortable ideals and loving expectations are really liabilities. Call them lies if you want, but there’s a certain hopeless nihilism that accompanies categorizing what really amounts to a system that you are now cut away from. It is not that you’re hopeless, it’s that you lack the insight at this point to see that you can create hope in a new system – one in which you have more direct control over.

There are no “Dark Arts”, this is simply one last desperate effort of the feminine imperative to drag you back into the Matrix. There is only Game and the degree to which you accept it and are comfortable in using it in the context that YOU define. If that context is under the auspices of a mutually beneficial, mutually loving, mutually respecting LTR monogamy of YOUR choosing, know that it’s the fundaments of Game that are at the root of its success or failure. If that context is in terms of spinning multiple plates, liberating the affections of women from other men, and enjoying a love life based on your personal satisfactions, also understand that it lives and dies based on your understanding the fundaments of Game.

Just as Alpha is not inherently nobel or deplorable, Game is neither inherently good nor evil – the Devil is in the details and whomever’s defined context in which you use it. In the introduction section of the 48 Laws of Power, author Robert Greene explains the same about power. Power is neither good nor evil, it simply is, and your capacity to use power, your comfort in using it, doesn’t invalidate the principles of power. Likewise, your discomfort or inability to accept those principles does not excuse you from the consequence of having that power used upon you.

The unwritten, 49th Law of Power, is denying the utility of power itself, or demonizing its use both moralistically and socially. With the wide dispersion of Game theory this has been the reactionary tact of the feminine imperative; appeal to the deeply conditioned moral, ethical, honorable, virtuous ideals engrammatically planted in men by a fem-centric society, while redefining the acceptable use of the same Game the imperative demonizes for its own purposes.

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Published by Rollo Tomassi

Author of The Rational Male and The Rational Male, Preventive Medicine

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